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7 days to die dev tracker
7 days to die dev tracker













7 days to die dev tracker

They’re replying to things you just don’t see it since they’re not putting their replies out in any real eye-catching way, their communication comes in the way of replying to posts like these with actual posts that very much should be placed into the dev tracker/official announcements board. The lack of communication isn’t really a thing either, it’s simply their placement of communication is terribly thought out. But if you were around for like any point of time before launch you would know that this wasn’t planned out to be a PvE game in any stretch in the beginning so complaining about things that got tossed in like last minute to make people like you happy also is kind of a big weird, champ. While I do agree that if combat is all you look forward to when you log in, the end game is quite scarce. If they killed the time down a SMIDGE and i mean like 3 extra hours of unavailability to put a territory into conflict then sure I guess…? But the second you add a day or more time in that aspect the issue of one single company conquering a server and making millions of billions of gold will happen so that argument is just going to create another problem if it were ever to gain traction. Not to mention when you get your 3 houses and your inn set up the world feels absolutely miniature and you hardly ever even use azoth unless you’re using it to get up north which will basically pay for itself in vial drops/mobs killed.Īs far as wars go I’m not really sure why you’re complaining about one of the most hyped and enjoyable parts of this game specifically, like idk who you mean by “Many players” but you’re definitely the VERY FIRST person I’ve ever seen complaining about the timeframe of wars. If this game had mounts it would be convenient but that’s all it would be, mounts in this game are pointless when you look at how long it ACTUALLY takes to get somewhere on a straight run. Even the sweatiest of players got sidetracked by something in their grind which is literally what an MMO is, its a living world that you explore. While the first day meltdown (which happens in like every MMO launch ever) did happen and queues turned people off, the levelling grind isn’t bad at all if you’re looking for an MMO.

7 days to die dev tracker

There’s no indication about what comes next, and players that have gotten through the current PvE content may simply have walked away and are waiting for something new to do, rather then grind dungeons or engage with PvP.īy no means am I downplaying what you’ve posted but most of it is just simply inaccurate. There is a major lack of real in-depth content to actually do.Īmazon hasn’t yet spoken about the future of New World in any real capacity. You get to look forward to the same open-world grinds, two max-level dungeons, the same missions, and spam wars. Many players may find this exhausting and a frequent request has been that Amazon should tone down how often wars and invasions happen. You’ll find yourself running close to identical missions 100 hours in as you did 5 hours in, and there’s just no story component to keep players engaged at all.Ī huge chunk of the endgame for players that have reached it is almost non-stop PvP wars between factions on servers, where you will constantly have to defend your territory or invade to extend your reach. The game simply doesn’t change all that much in time. Or worse use their poorly designed Azoth system to fast travel and then further waste the players time grinding for Azoth. However, the Devs would rather players constantly waste mass amount of time running. The map is more than large enough to require basic mounts.

7 DAYS TO DIE DEV TRACKER SIMULATOR

New World is a running simulator as well. New World at level 60 is the poor house simulator. The game is plagued with overburdening tax systems, gold sinks, etc, and not enough ways to actually create new gold. The games economy is fundamentally broken. The game was not in a quality release state, and should have been tested for an extended period of time long term to properly find, address, and fix core mechanics that are broken. The game is fundamentally broken in nearly all aspects. That may turn off players before they get too deep into the game. The leveling process can be a very slow, sometimes interminable grind.

7 days to die dev tracker

The current population is now less than half of that. The game at it’s peak had 913,000 players. AGS is yet another company that did not listen to its players, and is now seeing the MMO they just released die-off extremely quickly.















7 days to die dev tracker